Archive for the ‘News’ Category

The state of this blog

July 26th, 2012

Published/Drafts ration: Meh.
Ridiculous published/draft ratio (non-focus not a pun, but sorry)

Hot off the heels of this forum post comes this very blog post with pretty much the same base notion but different… different… aw, whatever.

Thing is, we’re currently re-structuring large parts of our web presence. We’re switching from our current “all in one” approach to a more decentralized setting, with each app getting its own, custom-built site and development blog.

These blogs will purely focus on development and release information for their respective apps. We feel that this will far better suit us, the apps, and ultimately the users.

Also, this blog here was some sort of all-and-nothing. We never really managed to bring it into focus: It was a company outlet, a news-board, and we never got around to add a personal touch. We didn’t rant much, we didn’t discuss broader development issues, we didn’t discuss application design apart from our own apps.

This sucks, and we know it, so we’ll be closing it down within the next couple of weeks.

As for personal touch… we’ve got something cooking, but in the meantime you might just follow us on Twitter: Max @macguru17, Marcus @the_soulmen, Friedrich @hdrxs, see ya!

Showtime!

March 8th, 2012


The end is nigh… stay with us.

I know, I know, this post should’ve been titled “It’s been nine years! Pt. 3″, but what’s in a title, right? And let’s be honest: Where’s the fun in serving expectations?

So there you go. A sneak peak into the future of Ulysses. We’re excited beyond words, so I’ll stop right here and just invite you to come join us on the next episode of our fantastic journey.

Some links to go with that video:
http://www.ulyssesapp.com/ (Ulysses 3 devblog)
http://vimeo.com/soulmen/ulyssesapp (Vimeo version)
http://youtu.be/BbJKMSJEf3E (YouTube version)

Cheers,
Marcus

Daedalus Touch 1.2: Markdown, ePub and iOS5

October 26th, 2011

Daedalus Touch iPad ePub Export iBooks

So, there it is: Daedalus Touch 1.2 — available now at every iTunes App Store known to man. Only on iPad. Only on iOS5.

This is the second feature-update we’ve put out since the original release. We’ve added lots of stuff, but the two most prominent new features are Markdown support and ePub export. So allow me to elaborate on these a bit.

First off, we’ve added Markdown as an export option, available if you export to PDF or ePub. You can choose it by switching the “style” setting from “none” to, well… Markdown. We support most of Markdown’s syntax: Six levels of headers, ordered and unordered lists, links, emphasis, code, block quotes, line breaks, you name it.

There’s no support for images, as Daedalus can’t handle images and iOS won’t let you access anything outside of an app’s own space. There’s also neither support for tables nor for nested lists or nested block quotes within nested lists of block quotes. More on that in another post.

Then again, you’ll be pleased to know that we now *do* support all kinds of special file.extensions. So if you’re in the camp of .mdown or .md, we got you covered — during import, synching and export.

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Kids’Player gone free

October 26th, 2011

We’ve decided to offer Kids’Player free of charge. Probably was a bad idea to try and grab a couple of cents in the first place, but we wanted to experiment and see how something like this would fare.

Anyway, we haven’t updated the app since its release, even though we got some ideas we’ll be implementing once we find the time. But it’s still a nice little player for kids, especially for audio books and the like, or really anything where skipping sucks. Which of course means that it’s just as great for these famous concept albums you used to enjoy when you were a kid. ;)

Feel free to leave a review if you download and like it.

Thanks,
Marcus

Ulysses 2.1 App Store version released almost two weeks ago!

October 12th, 2011

Ulysses 2.1 Mac App Store

Ha, can you believe this? We totally missed to announce the immediate availability of Ulysses 2.1 on the App Store.

We were so excited and thrilled and everything – appearing in New & Noteworthy, getting an App Store feature and great reviews, dancing, partying –, we just didn’t… manage.

And once the initial dust settled, we dove head-in to create Daedalus 1.2, which is in final stages of development right now, with some great enhancements and additions, which is lots of… work, actually.

So: We missed the announcement!

Good thing these are the interwebs, and we can fix this terrible slip-up in no time and real time. Yeah! Just imagine this being a print publication, and we had forgotten to announce the October release back in July (’cause that’s how this works in print, you know), and we just *now* realized and… HOW COULD PEOPLE EVEN LIVE BACK THEN?!?

Pfhew. And whatever.

Ulysses 2.1, available now at the Mac App Store, for the insanely low price of only $19.99 or whatever that translates to in your local currency. Wobster’s dictionary lists it under “a steal, really”.

Have fun.
We do.

Cheers,
Marcus

Ulysses 2.1 released via Sparkle (aka non-App Store)

September 20th, 2011

Title says it all. :)
App Store version is waiting for review; fingers crossed that it will see release within the week.

One thing worth noting: We’ve merged Ulysses core and Ulysses standard with this version. So all core users who install the update, will have the full version afterwards. No extra cost, of course.

Oh, and Ulysses 2.1 requires an Intel Mac running at least OS X 10.6. So if you happen to run PPC/10.5 or such, you might not see the update. Just so you know.

Have fun everybody, and thanks a lot for your patience.
Cheers,
Marcus

PS: Our website still features 2.0, since that’s what’s currently available on the Mac App Store. We will update the site as soon as we get approved…

For the brave: Ulysses 2.1 Beta (enhanced for Lion)

September 2nd, 2011

Short version: Download Ulysses 2.1 beta. Unpack the archive, launch the app. Enter your registration data or leave everything blank and just run it in trial mode. Test. Give feedback, if you happen to stumble across bugs. (No feature requests please.)

Long version: There is no long version. Just some release notes.

Release: If all goes as planned, we’ll push Ulysses 2.1 early next week through Sparkle and also submit it to the Mac App Store for review. It’s a free update, of course.

Daedalus Touch 1.1 released on App Store, iPads across the world cheer in joyful anticipation

August 12th, 2011

Just a quick heads up regarding Daedalus Touch 1.1: It’s live now, you can go and grab it via the usual channels. We’re extremely proud of some of the stuff we packed into this update, even though most of it was user feedback anyway. ;)

So, thanks for your ongoing support, and happy writing.
Next up: “Back to the Mac…”
Marcus

Officially announcing Ulysses 2.1 and Daedalus Touch 1.1

July 25th, 2011

Hey,

in case you haven’t been following our Twitter account, we hereby announce Ulysses 2.1 for Mac OS X and Daedalus Touch 1.1 for iPad. While the latter should be ready for App Store submission sometime this week, the former won’t see the light of day until mid-August. Fingers crossed.

So… what will be in?

Ulysses 2.1: First off, this will be a unified, simultaneous release via both Mac App Store and Sparkle. There has been some confusion recently, as to whether we’re still committed to pre-App Store customers, and of course we are, and this release should squash all quibbles. Or whatever.

2.1 will primarily see fixes, new localizations (e.g. Japanese) and some stuff for Mac OS X 10.7 aka Lion. Feature-wise, you won’t see anything substantially new except for the final version of our HTML/ePub exporter. This alone will propel Ulysses to a whole new level, and we thus advance its version number on a .x-level.

Continuing the myth busting, work is already well underway for the next version of Ulysses. In fact, work started about half a year ago. We are not (NO!!) abandoning Ulysses for Daedalus Touch, even if you’ve heard or suspected otherwise.

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Kids’Player on iTunes App Store

February 9th, 2011

kids'player app store

As recently announced, we now also have our first iOS app in the wild.

It’s called “Kids’Player“, and I’d like to take a moment and explain the reasoning behind this app. Because I’ve already gotten a phone call in which the caller accused our app of being unusable… well, whaddayaknow?

Kids’Player has been in private beta testing for the last couple of months, with the test subjects being 2- to 4-year olds. It’s all good, these were private tests and no kids were harmed during the making of this app.

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