Archive for the ‘Projects’ Category

Officially announcing Ulysses 2.1 and Daedalus Touch 1.1

July 25th, 2011

Hey,

in case you haven’t been following our Twitter account, we hereby announce Ulysses 2.1 for Mac OS X and Daedalus Touch 1.1 for iPad. While the latter should be ready for App Store submission sometime this week, the former won’t see the light of day until mid-August. Fingers crossed.

So… what will be in?

Ulysses 2.1: First off, this will be a unified, simultaneous release via both Mac App Store and Sparkle. There has been some confusion recently, as to whether we’re still committed to pre-App Store customers, and of course we are, and this release should squash all quibbles. Or whatever.

2.1 will primarily see fixes, new localizations (e.g. Japanese) and some stuff for Mac OS X 10.7 aka Lion. Feature-wise, you won’t see anything substantially new except for the final version of our HTML/ePub exporter. This alone will propel Ulysses to a whole new level, and we thus advance its version number on a .x-level.

Continuing the myth busting, work is already well underway for the next version of Ulysses. In fact, work started about half a year ago. We are not (NO!!) abandoning Ulysses for Daedalus Touch, even if you’ve heard or suspected otherwise.

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UPDATE: This is really hard… [Daedalus Touch]

May 25th, 2011

This is soooooo very embarrassing…

UPDATE: Version 1.0.2 has been approved by Apple and should already be on the App Store. Big, big thanks to the review team for the speedy turnaround.

This post should’ve been a celebration. Instead it’s a warning: For the time being, please *DON’T* download Daedalus Touch from the iTunes App Store.

Yeah, it’s released, and yeah, we’re quite happy, but we have identified a severe bug which causes the app to crash. If you have 1.0 installed, please refrain from updating to 1.0.1 and wait till the next update is approved by Apple.

We’re awfully sorry and are banging our heads on various tables. If you’re affected by this bug, please accept our apologies and be assured that we’re trying everything we can to get a fully-funtional version up again.

Thanks for your patience and ongoing support.
Marcus

PS: For up-to-date news and infos, please follow us on Twitter. It’s the first place where we’ll announce updates.

French and German Screencasts now available!

May 10th, 2011

French Screencast

Our series of Screencasts on Ulysses is now also available in French and German. Head over to theScreencasts page to watch them in their full beauty.
In addition, we also uploaded 720p versions to our Youtube channel (French, German).

Enjoy!
Götz

[UPDATE] Daedalus (kind of) private beta

May 4th, 2011

Update: Beta application closed, enough testers on board. We’ll send out how-tos at the end of the week. Thanks everybody for your interest. :)

We’re pretty excited, to say the least, to finally (no, really) announce the more or less private beta program for Daedalus touch. If you’re in possession of one of Apple’s larger touchscreen devices and are interested in getting your hands on our latest creation, plus if you’re not afraid of crashes and quirks and maybe even have a Dropbox account and/or are a MobileMe user — head on over to the private beta application form, fill it out and… get in!

We’ll then get back to you later this week with instructions on how to obtain the beta and such.

A note on the “private” in this beta: Given the current App Store limitations, we can only have a small number of beta participants. So while the form is currently open to everybody (no invites or such), we’ll close it once we’ve reached a certain number of applicants. We’ll also try to ensure device parity, so that we get an evenly distributed amount of iPad 1 and iPad 2 users, so your chances are… dunno what your chances are, to be honest. ;)

Whatever, have fun.

Updated Ulysses Screencasts

April 8th, 2011

Some of you may have already noticed: We re-recorded all of our current screencasts for Ulysses, and also did minor updates to a couple of them in the process.

English versions are online *now*, with German and French to follow during the next few weeks. Recordings for these are already done, but we still need to localize the slides and such, so bear with us if you’re a native speaker… (we hand picked nice voices for you, too)

Now… originally I had planned to do a serious rant against anonymous forum commenters and the like, who attacked us for having a German accent in our old videos. But there are more important things to write about, and these folks are not worth spending time on anyway.

Just one thing, though: We ship with a dozen or so FULL localizations of Ulysses. We’ll be adding Japanese to the mix with 2.1, along with one or two more languages that I can’t even remember. We’re trying to make sure that native speakers have a fully integrated experience with Ulysses on their system, because we believe that a truly “distraction free writing environment” is impossible to achieve with a language barrier in place.

And these guys bitch about some accent in an explanatory video.

Ts, the internets.

PS: 720p Youtube versions available also.

Ulysses AppDate 60% off [UPDATE]

February 19th, 2011

UPDATE: Our AppDate Sale is now over. Thanks everybody, and “Hi” to all the newcomers. :)

We usually don’t do this, and if you’re a long-time customer, you know we don’t: Super-bargain-hardcore-dump-style-pricing to sell volume. And we still don’t. Still don’t.

Even though today we’re offering Ulysses 2 at the super-bargain-hardcore-dump-style-price of $11.99 aka 9,99 € aka £6.99. That’s right: February 19th, AppDate, 24 hour SUPER SALE on the Mac App Store.

And why, you ask? Because we love you.

That’s right. We love you. And because we do, we want to give you the chance to switch your current, non-App Store installation, over to the App Store variant. At a bargain price. And why would you do that? Because the App Store rocks. It’s good for you. No more house keeping of registration data, no more bookmarks checking for .dmg downloads upon new system installs, no more update-panel nagging upon application launch.

Just one place for all your apps.

So, 11.99, 9,99, 6.99, depending on where you’re at, for a full-fledged, no strings attached standard App Store license of Ulysses 2. If you’re a user of 1.6 (you rare beast, you), or if you’re a core user or educational licensee — this is your chance to update to Ulysses standard at a fraction of the former update fee.

If you’re a new user, consider yourself lucky, and go’n'grab that app already and have some fun typing your fingers bloody.

Current 2.0 standard licensees: We’ll still support 2.x, of course, regardless of variant, App Store or not. As a matter of fact, we’ve just released 2.0.5 (you noticed, right?), and 2.1 is just around the corner, so you might as well stay with your standard install and lose nothing, nothing at all. It’s just a chance to migrate cheaply, if you so wish.

This offer will end sometime during the course of sunday, so it’s no STRICT 24-hour-sale either, you should have plenty of time to make up your mind. Just don’t get too careless, because we won’t help with “5 minutes late” requests as we can’t help with “just bought for 23,99!!! REFUND!!!” rants.

Also, this is a one-time offer. Today only. No replays.

Now go and tell your neighbours.

Kids’Player on iTunes App Store

February 9th, 2011

kids'player app store

As recently announced, we now also have our first iOS app in the wild.

It’s called “Kids’Player“, and I’d like to take a moment and explain the reasoning behind this app. Because I’ve already gotten a phone call in which the caller accused our app of being unusable… well, whaddayaknow?

Kids’Player has been in private beta testing for the last couple of months, with the test subjects being 2- to 4-year olds. It’s all good, these were private tests and no kids were harmed during the making of this app.

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So we submitted our first iPhone App. Now what’s next?

January 26th, 2011

a SOULMEN app

You’ll see this branding quite a lot this year. We hope.

We’ve just submitted our first iPhone app to the App Store: Kids’Player. It’s nothing spectacular, just a pretty minimal music player for a small, restricted audience, but still… it’s our first iOS submission, so break out the champagne. (yeah!)

If the review gods find nothing store-shattering, you’ll soon see a button on the product page which you might click (or tap) to rush and download the app for 99 cent apiece. It will make your kids happy, and turn us into insanely rich and famous people. No doubt. So fingers crossed and all, let’s just hope we didn’t infringe on some funny patent someplace or some such some-so some…what.

But wait, there’s more!

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Daedalus’ font & color settings

November 29th, 2010

Daedalus touch look & feel settings

There you go.

“Sepia” will just change the background color to a bit of, well, sepia tone, while the “dark” setting will actually get you a light grey on almost-black, which is perfect for writing really long sentences in the, uhm, dark, yeah.

What’s taking us so long?

November 18th, 2010

waiting for daedalus touch

Some may wonder why we haven’t updated the blog with info about Daedalus touch, or why we stil haven’t announced a release date yet.

The reason is simple: We’re aiming for very high ground. And we’re not just creating another Mail.app for writers here. There are no blueprints for what we do, no interface samples to draw from, no similar apps already in the AppStore.

A lot of what we’re doing involves lots and lots of research, user testing, trial and error. We’re charting new ground — which sometimes means leaving it again.

During the last couple of weeks we worked harder than we ever had to, all in order to implement concepts that didn’t work out, or stuff you won’t even notice was hard to pull off. iOS development is fun, but the restrictions are immense, especially when chosing to leave the throtten paths.

As an example, we wanted to go for the “less-buttoned interface”. We wanted to hide buttons as much as possible, creating an always-fullscreen writing experience. We had four buttons, one in each corner of the screen, and they would fade in and out based on certain actions of the user.

We implemented it, ran with it for some time.
Then we ditched it.

It just didn’t work, as we couldn’t create a consistent experience, and the usability troubles weren’t worth the benefits. So as much as we had loved to go for that ideal of a pure, blank, all-text interface — we’ll just use a standard top-of-the-screen button bar now.

Or Daedalus’ search system. You’ll just use it and take it for granted, and the countless hours that went into it, the cursing, the sweat, the sheer anger at that stubborn touchscreen device that wouldn’t do as we told it, the rewrites, the now-useless first, second, third version of code — you won’t see that.

That’s good and all, ’cause if you don’t notice that work, it means we managed to get it right. Just know that we’re working our asses off here to produce a great user experience, and to ensure the kind of quality you’ve come to expect from us and from iPad apps in general.

Bottom line: If you hoped for a November release, just in time for NaNoWriMo or such, you already know you’ve been out of luck. We’re done with the editor and basic file mangement/organization. We’re also done with search and settings. We’re missing sync, folder mangement, export and some bonus stuff I can’t talk abnout.

We hope to have a beta ready by year’s end.


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