07/30: Treat yourself to some Daedalus Touch teaser trailers

July 30th, 2011

In case you missed these on Twitter, and as a filler for these hot summer days of stone-cold impatience: We tinkered-ly rush-produced three teaser trailers for Daedalus Touch 1.1 — yeah, had some childish fun in iMovie. You can also check them out on Youtube.

#1: “Whatthe?!?”
#2: “Wanna!”
#3: “Work!”

Youtube Channel: soulmentv

As for release date, timing, etc.: We’re currently waiting for the final pieces of localization to come in, which we then need to double-check, and after that we can finally submit to Apple. Sorry for the delay, we’re as eagerly awaiting release as you do, trust me.

Cheers,
Marcus

07/25: Officially announcing Ulysses 2.1 and Daedalus Touch 1.1

July 25th, 2011

Hey,

in case you haven’t been following our Twitter account, we hereby announce Ulysses 2.1 for Mac OS X and Daedalus Touch 1.1 for iPad. While the latter should be ready for App Store submission sometime this week, the former won’t see the light of day until mid-August. Fingers crossed.

So… what will be in?

Ulysses 2.1: First off, this will be a unified, simultaneous release via both Mac App Store and Sparkle. There has been some confusion recently, as to whether we’re still committed to pre-App Store customers, and of course we are, and this release should squash all quibbles. Or whatever.

2.1 will primarily see fixes, new localizations (e.g. Japanese) and some stuff for Mac OS X 10.7 aka Lion. Feature-wise, you won’t see anything substantially new except for the final version of our HTML/ePub exporter. This alone will propel Ulysses to a whole new level, and we thus advance its version number on a .x-level.

Continuing the myth busting, work is already well underway for the next version of Ulysses. In fact, work started about half a year ago. We are not (NO!!) abandoning Ulysses for Daedalus Touch, even if you’ve heard or suspected otherwise.

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05/31: The iPad now has its first truly next-gen text editor: Daedalus Touch is live on the App Store.

May 31st, 2011

WELL, HELLO THERE, DEAR WORLD!

This post is a celebration. After roughly one year of planning, conceptualizing, developing, cursing, swearing, testing, going back to the drawing board and starting all over again — we have finally released Daedalus Touch on the App Store.

HURRAH!!!

It’s currently available at the introductory price of $3.99, and if you haven’t done so already, go check out its website, its app store page, and maybe even its now-famous waltz.

Then go get it already and enjoy some work in what wired.com’s Charlie Sorrel calls the first »iPad-expoiting« text editor on the App Store.

As for us, we’re pretty exhausted right now (though in a happy, surreal way), and we’re taking a couple of days off. I’m in Denmark for some holidays, and Max will be at WWDC next week, learning about the future of our industry. If you happen to run into him, give him a hug.

Speaking of hugs: We’d like to thank everybody involved in this project for their time, support and understanding, especially our families during the last weeks of sheer crazy mad developer irrationality. We love you.

We’d also like to thank our beta testers for their feedback, suggestions and thorough bug reports. Thumbs up, we couldn’t have made it on our own.

Lastly, we’d like to thank Apple’s App Store review team for these insanely quick reviews.

Have fun, everybody.
Marcus

05/25: UPDATE: This is really hard… [Daedalus Touch]

May 25th, 2011

This is soooooo very embarrassing…

UPDATE: Version 1.0.2 has been approved by Apple and should already be on the App Store. Big, big thanks to the review team for the speedy turnaround.

This post should’ve been a celebration. Instead it’s a warning: For the time being, please *DON’T* download Daedalus Touch from the iTunes App Store.

Yeah, it’s released, and yeah, we’re quite happy, but we have identified a severe bug which causes the app to crash. If you have 1.0 installed, please refrain from updating to 1.0.1 and wait till the next update is approved by Apple.

We’re awfully sorry and are banging our heads on various tables. If you’re affected by this bug, please accept our apologies and be assured that we’re trying everything we can to get a fully-funtional version up again.

Thanks for your patience and ongoing support.
Marcus

PS: For up-to-date news and infos, please follow us on Twitter. It’s the first place where we’ll announce updates.

05/10: French and German Screencasts now available!

May 10th, 2011

French Screencast

Our series of Screencasts on Ulysses is now also available in French and German. Head over to theScreencasts page to watch them in their full beauty.
In addition, we also uploaded 720p versions to our Youtube channel (French, German).

Enjoy!
Götz

05/4: [UPDATE] Daedalus (kind of) private beta

May 4th, 2011

Update: Beta application closed, enough testers on board. We’ll send out how-tos at the end of the week. Thanks everybody for your interest. :)

We’re pretty excited, to say the least, to finally (no, really) announce the more or less private beta program for Daedalus touch. If you’re in possession of one of Apple’s larger touchscreen devices and are interested in getting your hands on our latest creation, plus if you’re not afraid of crashes and quirks and maybe even have a Dropbox account and/or are a MobileMe user — head on over to the private beta application form, fill it out and… get in!

We’ll then get back to you later this week with instructions on how to obtain the beta and such.

A note on the “private” in this beta: Given the current App Store limitations, we can only have a small number of beta participants. So while the form is currently open to everybody (no invites or such), we’ll close it once we’ve reached a certain number of applicants. We’ll also try to ensure device parity, so that we get an evenly distributed amount of iPad 1 and iPad 2 users, so your chances are… dunno what your chances are, to be honest. ;)

Whatever, have fun.

04/8: Updated Ulysses Screencasts

April 8th, 2011

Some of you may have already noticed: We re-recorded all of our current screencasts for Ulysses, and also did minor updates to a couple of them in the process.

English versions are online *now*, with German and French to follow during the next few weeks. Recordings for these are already done, but we still need to localize the slides and such, so bear with us if you’re a native speaker… (we hand picked nice voices for you, too)

Now… originally I had planned to do a serious rant against anonymous forum commenters and the like, who attacked us for having a German accent in our old videos. But there are more important things to write about, and these folks are not worth spending time on anyway.

Just one thing, though: We ship with a dozen or so FULL localizations of Ulysses. We’ll be adding Japanese to the mix with 2.1, along with one or two more languages that I can’t even remember. We’re trying to make sure that native speakers have a fully integrated experience with Ulysses on their system, because we believe that a truly “distraction free writing environment” is impossible to achieve with a language barrier in place.

And these guys bitch about some accent in an explanatory video.

Ts, the internets.

PS: 720p Youtube versions available also.

02/21: AppDate over. Time to move on.

February 21st, 2011

AppDateNumberOne

Italy showed some serious Ulysses love this weekend, even pushing Apple’s iWork suite off the top spot in the Productivity charts. Yay!

We’ve reset Ulysses’ price on the Mac App Store to $29.99, so AppDate is officially over now. We’re glad so many people took the chance to grab our little app this weekend, be it old users, new customers or just deal hunters.

In turn, Ulysses managed to grab top-10 spots all over the world, which is even more remarkable given the fact that we had close to zero press coverage… for whatever reason. Twitter proved to be a great source for mouth-to-mouth recommendation, so thanks everybody who retweeted and spread the word.

We now hope everybody has a version they feel comfortable with, so that we can focus on more important things than App Store yes/no/why/etc.; from now on, we’ll just assume the switch complete and move on. :)

There’s lots of upcoming news — Ulysses 2.1, Daedalus, HouseParty, Kids’Player+ –, so wheather you’ve been following us for the past couple of years or only just arrived at our playground: Hi there! These are exiting times.

Have fun!

02/19: Ulysses AppDate 60% off [UPDATE]

February 19th, 2011

UPDATE: Our AppDate Sale is now over. Thanks everybody, and “Hi” to all the newcomers. :)

We usually don’t do this, and if you’re a long-time customer, you know we don’t: Super-bargain-hardcore-dump-style-pricing to sell volume. And we still don’t. Still don’t.

Even though today we’re offering Ulysses 2 at the super-bargain-hardcore-dump-style-price of $11.99 aka 9,99 € aka £6.99. That’s right: February 19th, AppDate, 24 hour SUPER SALE on the Mac App Store.

And why, you ask? Because we love you.

That’s right. We love you. And because we do, we want to give you the chance to switch your current, non-App Store installation, over to the App Store variant. At a bargain price. And why would you do that? Because the App Store rocks. It’s good for you. No more house keeping of registration data, no more bookmarks checking for .dmg downloads upon new system installs, no more update-panel nagging upon application launch.

Just one place for all your apps.

So, 11.99, 9,99, 6.99, depending on where you’re at, for a full-fledged, no strings attached standard App Store license of Ulysses 2. If you’re a user of 1.6 (you rare beast, you), or if you’re a core user or educational licensee — this is your chance to update to Ulysses standard at a fraction of the former update fee.

If you’re a new user, consider yourself lucky, and go’n'grab that app already and have some fun typing your fingers bloody.

Current 2.0 standard licensees: We’ll still support 2.x, of course, regardless of variant, App Store or not. As a matter of fact, we’ve just released 2.0.5 (you noticed, right?), and 2.1 is just around the corner, so you might as well stay with your standard install and lose nothing, nothing at all. It’s just a chance to migrate cheaply, if you so wish.

This offer will end sometime during the course of sunday, so it’s no STRICT 24-hour-sale either, you should have plenty of time to make up your mind. Just don’t get too careless, because we won’t help with “5 minutes late” requests as we can’t help with “just bought for 23,99!!! REFUND!!!” rants.

Also, this is a one-time offer. Today only. No replays.

Now go and tell your neighbours.

02/9: Kids’Player on iTunes App Store

February 9th, 2011

kids'player app store

As recently announced, we now also have our first iOS app in the wild.

It’s called “Kids’Player“, and I’d like to take a moment and explain the reasoning behind this app. Because I’ve already gotten a phone call in which the caller accused our app of being unusable… well, whaddayaknow?

Kids’Player has been in private beta testing for the last couple of months, with the test subjects being 2- to 4-year olds. It’s all good, these were private tests and no kids were harmed during the making of this app.

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