09/16: Daedalus Touch Desktop Picture (Wallpaper, for you Win-folks)

September 16th, 2011

Hi there,

this has been sitting in one of my folders for some time, and I simply forgot to upload it. Bummer. But hey, no deadlines on the interwebs, right? So here it is: The first ever officially licensed Soulmen Wallpaper Desktop Picture, loosely based on the in-app backdrop of Daedalus Touch.

Only in 1600×900, sorry, but it’s ad-free, unlabeled, and it makes a great impression on a second monitor running Ulysses 2.1.


Update: 2560×1440 by popular demand. :)

09/14: Like living on the cutting edge? Here’s Ulysses 2.1rc.

September 14th, 2011

Alright, so here’s the version we’d love to submit to Apple. Which is also the version all our non-MAS customers will get via Sparkle. So please have a go, give it a shot, we’ve changed quite some bits from the last beta.

Download Ulysses 2.1rc

Changelog 2.1b
Changelog 2.1b › 2.1b2
Changelog 2.1b2 › 2.1rc

As a reminder: We’ll submit to Apple and push the update via Sparkle simultaneously. This means that non-MAS users will get their hands on 2.1 a bit earlier than MAS customers. It also means that in case of App Store rejection (you never know, you know), MAS users will have to wait even longer and we’ll have to add another .1 in order to keep both versions in sync.

So, please, if you’ve purchased Ulysses on the App Sore, don’t go out and rate us down (or whatever) just because your version is not the same as what might turn up on MacUpdate or some other site we can’t influence. Ok? Deal?

Nice, thanks. :)

Oh, and before we forget: We need some really tough guys and gals to help test with some really cutting edge stuff regarding the Mac App Store version and some super-secret NDA-features. You don’t even need to have bought it on the MAS to help, you just need Mac OS X Lion. Anybody?


09/2: For the brave: Ulysses 2.1 Beta (enhanced for Lion)

September 2nd, 2011

Short version: Download Ulysses 2.1 beta. Unpack the archive, launch the app. Enter your registration data or leave everything blank and just run it in trial mode. Test. Give feedback, if you happen to stumble across bugs. (No feature requests please.)

Long version: There is no long version. Just some release notes.

Release: If all goes as planned, we’ll push Ulysses 2.1 early next week through Sparkle and also submit it to the Mac App Store for review. It’s a free update, of course.

08/12: Daedalus Touch 1.1 released on App Store, iPads across the world cheer in joyful anticipation

August 12th, 2011

Just a quick heads up regarding Daedalus Touch 1.1: It’s live now, you can go and grab it via the usual channels. We’re extremely proud of some of the stuff we packed into this update, even though most of it was user feedback anyway. ;)

So, thanks for your ongoing support, and happy writing.
Next up: “Back to the Mac…”

07/30: Treat yourself to some Daedalus Touch teaser trailers

July 30th, 2011

In case you missed these on Twitter, and as a filler for these hot summer days of stone-cold impatience: We tinkered-ly rush-produced three teaser trailers for Daedalus Touch 1.1 — yeah, had some childish fun in iMovie. You can also check them out on Youtube.

#1: “Whatthe?!?”
#2: “Wanna!”
#3: “Work!”

Youtube Channel: soulmentv

As for release date, timing, etc.: We’re currently waiting for the final pieces of localization to come in, which we then need to double-check, and after that we can finally submit to Apple. Sorry for the delay, we’re as eagerly awaiting release as you do, trust me.


07/25: Officially announcing Ulysses 2.1 and Daedalus Touch 1.1

July 25th, 2011


in case you haven’t been following our Twitter account, we hereby announce Ulysses 2.1 for Mac OS X and Daedalus Touch 1.1 for iPad. While the latter should be ready for App Store submission sometime this week, the former won’t see the light of day until mid-August. Fingers crossed.

So… what will be in?

Ulysses 2.1: First off, this will be a unified, simultaneous release via both Mac App Store and Sparkle. There has been some confusion recently, as to whether we’re still committed to pre-App Store customers, and of course we are, and this release should squash all quibbles. Or whatever.

2.1 will primarily see fixes, new localizations (e.g. Japanese) and some stuff for Mac OS X 10.7 aka Lion. Feature-wise, you won’t see anything substantially new except for the final version of our HTML/ePub exporter. This alone will propel Ulysses to a whole new level, and we thus advance its version number on a .x-level.

Continuing the myth busting, work is already well underway for the next version of Ulysses. In fact, work started about half a year ago. We are not (NO!!) abandoning Ulysses for Daedalus Touch, even if you’ve heard or suspected otherwise.

Continue reading »

05/31: The iPad now has its first truly next-gen text editor: Daedalus Touch is live on the App Store.

May 31st, 2011


This post is a celebration. After roughly one year of planning, conceptualizing, developing, cursing, swearing, testing, going back to the drawing board and starting all over again — we have finally released Daedalus Touch on the App Store.


It’s currently available at the introductory price of $3.99, and if you haven’t done so already, go check out its website, its app store page, and maybe even its now-famous waltz.

Then go get it already and enjoy some work in what wired.com’s Charlie Sorrel calls the first »iPad-expoiting« text editor on the App Store.

As for us, we’re pretty exhausted right now (though in a happy, surreal way), and we’re taking a couple of days off. I’m in Denmark for some holidays, and Max will be at WWDC next week, learning about the future of our industry. If you happen to run into him, give him a hug.

Speaking of hugs: We’d like to thank everybody involved in this project for their time, support and understanding, especially our families during the last weeks of sheer crazy mad developer irrationality. We love you.

We’d also like to thank our beta testers for their feedback, suggestions and thorough bug reports. Thumbs up, we couldn’t have made it on our own.

Lastly, we’d like to thank Apple’s App Store review team for these insanely quick reviews.

Have fun, everybody.

05/25: UPDATE: This is really hard… [Daedalus Touch]

May 25th, 2011

This is soooooo very embarrassing…

UPDATE: Version 1.0.2 has been approved by Apple and should already be on the App Store. Big, big thanks to the review team for the speedy turnaround.

This post should’ve been a celebration. Instead it’s a warning: For the time being, please *DON’T* download Daedalus Touch from the iTunes App Store.

Yeah, it’s released, and yeah, we’re quite happy, but we have identified a severe bug which causes the app to crash. If you have 1.0 installed, please refrain from updating to 1.0.1 and wait till the next update is approved by Apple.

We’re awfully sorry and are banging our heads on various tables. If you’re affected by this bug, please accept our apologies and be assured that we’re trying everything we can to get a fully-funtional version up again.

Thanks for your patience and ongoing support.

PS: For up-to-date news and infos, please follow us on Twitter. It’s the first place where we’ll announce updates.

05/10: French and German Screencasts now available!

May 10th, 2011

French Screencast

Our series of Screencasts on Ulysses is now also available in French and German. Head over to theScreencasts page to watch them in their full beauty.
In addition, we also uploaded 720p versions to our Youtube channel (French, German).


05/4: [UPDATE] Daedalus (kind of) private beta

May 4th, 2011

Update: Beta application closed, enough testers on board. We’ll send out how-tos at the end of the week. Thanks everybody for your interest. :)

We’re pretty excited, to say the least, to finally (no, really) announce the more or less private beta program for Daedalus touch. If you’re in possession of one of Apple’s larger touchscreen devices and are interested in getting your hands on our latest creation, plus if you’re not afraid of crashes and quirks and maybe even have a Dropbox account and/or are a MobileMe user — head on over to the private beta application form, fill it out and… get in!

We’ll then get back to you later this week with instructions on how to obtain the beta and such.

A note on the “private” in this beta: Given the current App Store limitations, we can only have a small number of beta participants. So while the form is currently open to everybody (no invites or such), we’ll close it once we’ve reached a certain number of applicants. We’ll also try to ensure device parity, so that we get an evenly distributed amount of iPad 1 and iPad 2 users, so your chances are… dunno what your chances are, to be honest. ;)

Whatever, have fun.