01/28: Some more in-depth info about Ulysses and the Mac App Store

January 28th, 2011

Yesterday, Ulysses was released to the Mac App Store. We’ve set up a quick Q&A over here, which should address the most basic questions and concerns regarding this event.

In *this* post, I’ll go a bit more in-depth on some of our decisions.

1) App Store Exclusive? Really?
Yeah. We thought long and hard about this, and decided to commit ourselves fully to the App Store. There are some rough edges here and there, but we see this move as highly beneficial for both us and our users.

For one, we can close our own shop and cut all connections with third-party payment services. Everything will be handled in one place, so there’s a whole lot less to worry about, a lot less maintenance.

We won’t need to worry about distribution, installing, licensing, copy protection anymore. We can now send users to the App Store, and it’s all handled from there, so there’re less chances of messing things up on our side, and less hassle on the user’s side.

The App Store review process, painful and slow as it may be, actually injects another layer of quality management to our already rather high standard. It’s not that we won’t beta-test anymore, but it’s nice to have an independent entity (*g*) double-check for us.

In the future (long-term, really) we can fully focus on one version — the App Store version. We have not announced nor are we planning to release it anytime soon, but IF Ulysses 3.0 sees the light of day, we won’t keep two seperate builds alive. This mostly concerns update- and licensing-systems, but still.

Also, we can’t shake the feeling that the App Store will be the only way to distribute apps on Mac OS X in the long run. This has been on the horizon for some time, and whether you or we like it or not, it’s going to happen. So we might as well jump on the bandwaggon early, roll with it, and gain experience in the process.

Continue reading »

01/27: Ulysses on the Mac App Store (now live and in living color)

January 27th, 2011

Ulysses Mac App Store

Ok, it’s gone live about an hour ago. HURRAH! :)

Here’s a quick Q&A session which should cover all the basics; questions, fears, dunno. It will be updated once we get more feedback. A more thorough post regarding overall direction (with strong focus on all things Ulysses) will be up sometime tomorrow.

Will the Mac App Store be the only way to purchase Ulysses from now on? Yes, we’re going App Store exclusive.

Woah! Yeah.

I see Ulysses Core is gone. What gives? Will you put this on the App Store also? No. Starting today, Ulysses Core is no longer available for purchase, nor will it be made available on the App Store. The main reason Core existed was to offer a cheaper alternative for those who wouldn’t use some of Ulysses’ advanced features. However, we’ve now priced Ulysses so that this reason has become obsolete.

Darn, i just wanted to upgrade my license form Ulysses 1.x/Core/Edu to Ulysses 2.0 Standard!!! We’ve set the pricing of Ulysses on the Mac App Store to allow just that. In fact, it’s pretty much the same price you would’ve paid for an update before. And it’s the full version now. So… go grab it, already!

If I purchased Ulysses pre-App Store… will I still get updates? Yes. Auto-update will take care of any installed version 2.x, be it Standard, Edu or Core. (And no, that’s not a hint at 3.0 coming anytime soon, please don’t worry.)

Do I need to switch to the App Store version? Am I missing out on something if I don’t, will I be 2nd class citizen, help… No, no, no and no. No need to switch to the App Store version, especially if you’re fine with your current install (and who isn’t, he).

Let’s say I own a standard licence of Ulysses 2.0 and just want to switch to the App Store version. Do you offer any cross-grade pricing options, promotional rebates, anything? Not yet.

01/26: So we submitted our first iPhone App. Now what’s next?

January 26th, 2011

a SOULMEN app

You’ll see this branding quite a lot this year. We hope.

We’ve just submitted our first iPhone app to the App Store: Kids’Player. It’s nothing spectacular, just a pretty minimal music player for a small, restricted audience, but still… it’s our first iOS submission, so break out the champagne. (yeah!)

If the review gods find nothing store-shattering, you’ll soon see a button on the product page which you might click (or tap) to rush and download the app for 99 cent apiece. It will make your kids happy, and turn us into insanely rich and famous people. No doubt. So fingers crossed and all, let’s just hope we didn’t infringe on some funny patent someplace or some such some-so some…what.

But wait, there’s more!

Continue reading »

01/5: Re: Ulysses@MacAppStore

January 5th, 2011

Ulysses Mac App Store NOT

Find the mistake… (apart from the 5-star rating, haha)

Just a quick heads up regarding Ulysses and the Mac App Store: Tomorrow, Apple will introduce its new online store for Mac apps. As of today, Ulysses is still “in review”.

We’re “in review” for well over 6 weeks now, and it seems as if we’re going to miss the grand opening.

The worst case happened here, and I just can’t tell you how I feel right now. It’s a mixture of sadness and anger and, yes — despair. We lost two months of work on Daedalus because of Ulysses’ App Store preparations; making it conform with the guidelines, switching the license scheme, update mechanism… and it cost us quite a bit of money, too (e.g. localization of app store description/new web pages).

That stuff’s not lost, of course, but right now I’d rather have a Daedalus beta ready than everything in place for the vague possibility of a soon-to-be-allowed place in the Mac App Store.

We also had a lot of stuff planned for tomorrow. News regarding pricing, distribution, update politics and product portfolio — but now it’s the 5th of January, 9:35 PM already, and we haven’t heard a single word from Apple.

So I doubt we’ll make it.

Needless to say, as of today we can’t estimate the implications this development will have for us, for Ulysses, for you, our customers. It’s just a very, very sad day over here, and I stop here before I get carried away.

Have fun.
Marcus

PS: The guys over at Realmac have a nice blog post up that pretty much resembles a draft I have on my machine. Go read it, as I won’t publish mine for quite some time it seems…

12/28: Re: Ulysses Holiday Sale

December 28th, 2010

In case you didn’t notice, because we were too busy celebrating and stuffing christmas meals and playing with our new toys, so we didn’t find any time to brag and post about it: Ulysses is 50% for the time being, with “time being” being the holidays, all of the holidays, the whole season, from Xmas to New Year’s eve and… maybe… even beyond, meaning the following day, the new year’s New Year’s day, like…. next year’s “this year”, ifyouknowwhatwemean, so, puh, to make a long sentence’s story awkwardly short:

Get Ulysses NOW for 50% off!!!

That’s HALF the regular price, and yeah, you read that right. Full version, half the price — fitty-fitty, everybody wins.

Have fun!

11/29: Daedalus’ font & color settings

November 29th, 2010

Daedalus touch look & feel settings

There you go.

“Sepia” will just change the background color to a bit of, well, sepia tone, while the “dark” setting will actually get you a light grey on almost-black, which is perfect for writing really long sentences in the, uhm, dark, yeah.

11/26: Ulysses going Mac App Store…

November 26th, 2010

Ulysses Mac App Store

Who would have thought that our first AppStore-App will be Ulysses?
Soon to be followed by Daedalus.

What else to say? We made it. Finally. Wish us luck!

11/18: What’s taking us so long?

November 18th, 2010

waiting for daedalus touch

Some may wonder why we haven’t updated the blog with info about Daedalus touch, or why we stil haven’t announced a release date yet.

The reason is simple: We’re aiming for very high ground. And we’re not just creating another Mail.app for writers here. There are no blueprints for what we do, no interface samples to draw from, no similar apps already in the AppStore.

A lot of what we’re doing involves lots and lots of research, user testing, trial and error. We’re charting new ground — which sometimes means leaving it again.

During the last couple of weeks we worked harder than we ever had to, all in order to implement concepts that didn’t work out, or stuff you won’t even notice was hard to pull off. iOS development is fun, but the restrictions are immense, especially when chosing to leave the throtten paths.

As an example, we wanted to go for the “less-buttoned interface”. We wanted to hide buttons as much as possible, creating an always-fullscreen writing experience. We had four buttons, one in each corner of the screen, and they would fade in and out based on certain actions of the user.

We implemented it, ran with it for some time.
Then we ditched it.

It just didn’t work, as we couldn’t create a consistent experience, and the usability troubles weren’t worth the benefits. So as much as we had loved to go for that ideal of a pure, blank, all-text interface — we’ll just use a standard top-of-the-screen button bar now.

Or Daedalus’ search system. You’ll just use it and take it for granted, and the countless hours that went into it, the cursing, the sweat, the sheer anger at that stubborn touchscreen device that wouldn’t do as we told it, the rewrites, the now-useless first, second, third version of code — you won’t see that.

That’s good and all, ’cause if you don’t notice that work, it means we managed to get it right. Just know that we’re working our asses off here to produce a great user experience, and to ensure the kind of quality you’ve come to expect from us and from iPad apps in general.

Bottom line: If you hoped for a November release, just in time for NaNoWriMo or such, you already know you’ve been out of luck. We’re done with the editor and basic file mangement/organization. We’re also done with search and settings. We’re missing sync, folder mangement, export and some bonus stuff I can’t talk abnout.

We hope to have a beta ready by year’s end.

09/29: Some stuff I’m working on…

September 29th, 2010

Styles menu Daedalus touch

Messing around with UIMenuController.

Tapping on “Style…” would bring up several styling options for the selected text. Either plain RTF styles, such as “bold/italic/underline”, or semantic styles such as “emphasize”. It could also host text insertions; think of tags, which would be inserted before/after the selection.

These options could either be shown in the current menu (replacing cut/copy/paste/etc.) or in a larger popover which still points to the selection. The first option being much more direct, if pretty limited. The second option could hold more options and could go WYSIWYG on the selection. It could even hold the basic format palette of B/U/I, text alignment, lists/intendation. It might break in landscape, though, and the initial menu might get awfully long in certain languages.

Other caveats/questions: Would it act as a switch (undo “bold” when already bold), would it be fixed styles (or would the user need to customize the available options), would it work on a selection of zero (just the insertion point), would it allow paragraph-based styling (headline) and so on.

But I like the idea, as it would allow text manipulation without having a button bar visible. It would also be much more direct: manipulations would happen in visible context and would thus be seperate from nav-bar buttons (which might then only manipulate global options such as view, spell-check on/off etc.). Dunno, but it could well hold a basic set of markdown tags… hm.

Please note that this is filed under Research & Development, so don’t expect to find it in any shipping product. :)

09/24: daedalusapp.com

September 24th, 2010

We’ve just launched a dedicated teaser site for all things Daedalus: daedalusapp.com — not much to see yet, except for the app’s icon. If you can spot it, he.

We’ve also set up a dedicated forum, where we’ll try and answer all pending questions.


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