Posts Tagged ‘Daedalus’

Some info about Daedalus touch, in no particular order

September 12th, 2010

Daedalus touch iPad

Thought I’d share some stuff.
List style.
Hope it answers a few pending questions.
I’ll start with creative direction:

  • We will target the iPad as a fully fledged platform. This is not a mobile Mac, nor is it a mere extension of a desktop computer. It’s a device that holds its own. We will therefore treat Daedalus touch as a fully fledged, standalone app. This will go full circle: write – revise – submit. You’ll be able to create long (and longer) texts as well as snippets, so you might very well create your next novel with this, but you might also just use it as a notebook.
  • Some limitations apply. One: Daedalus will not feature any kind of style engine. No RTF, no semantic/syntax coloring, nothing. So there’s no highlights, no italics, no headlines, no lists, no quotes, no annotations, nothing. Blame Apple.
  • Two: For the time being, there will only be a single layer of content. No comments, no attachments, no footnotes, so this will not be Ulysses mobile HD. And there won’t be a scribbling/drawing or hand writing layer either. So if you’re looking for a rich environment with embedded/attached media or extensive support for metadata, you’ll have to look elsewhere.
  • Three: There will be no such thing as folders. No folders, no nested folders, no smart folders. There will be something akin to projects, and each such “project” may hold an infinite amount of what you could call documents. Initially, these “documents” will be sorted by creation date, though users may freely rearrange their documents. Version 1.0 will not allow for the movement of documents between projects (other than copy and paste).
  • (more…)

Hey folks, marvel at the first ever Daedalus touch screenshot!

September 9th, 2010

Introducing Daedalus touch for iPad

Ok, ok, it’s only a portion of a screenshot, but you get the picture. This is what text editing will look like, and apart from feeling awfully funny, hehe, we’ll use this as a starting point for upcoming screens. We’ll build from here, so to say. It’s a conceptual… thing, you know; fits with the underlying philosophy of the app. Can’t say more, don’t want to spoil too much.

Insider: Form follows forums from froums.
Thanks for watching.

Announcing Daedalus touch

August 30th, 2010

Daedalus Touch Text Editor for iPad

Today’s the day! We’re announcing a new project: Daedalus touch — a cutting-edge writing environment for the iPad.

“Woah”, you say, “wait wait!!!”

Will it sync to Ulysses? No.
Will it have any desktop counterpart? No.
Will it, like… compete with Pages? We hope so, yes.
Will it allow embedding of photos? No.
Will it at least allow RTF? Hahaha, no, hehe.
Will it have semantic editing? No.
Will it have a fullscreen view? Uhm… sort of, yes. Or rather… no.
So it’s just a basic text editor, right? Right. But.
Will it have notepads and metadata? No.
Will it have folders, and collections and filters? Not… really.
Will it be a Wiki of some sorts, linking pages? No.
Then how will it be different from Notes? For starters: a legible font, no leather case.
And how will it compete with Pages? It’ll be for writers, not for designers.
And how will it be different from other text apps in the AppStore? A beautiful, clean and simple interface, specifically designed for the iPad.
That’s about it? No.
What’s that cutting-edge bit? You’ll see.
Anything else you want to share? Yeah.

After the AppStore/API desaster that was Ulysses mobile, we were close to giving up on iOS development, at least as far as text editors were concerned. That was until we got our hands on the iPad.

Skeptical at first, it quickly became clear that this is not just a “touchscreen-laptop without a keyboard”, but a true next-gen device, a class of its own. Not only in terms of tech specs, but more so in terms of philosophy and interaction — the whole experience.

For example, on the iPad we’re not watching movies on an LCD; we’re holding the movies in our hands. We’re no longer surfing the web; we’re touching it. It’s about direct manipulation and the removal of abstraction layers. And, of course, it’s about being permanetly connected, always online.

The iPad is a next-gen device, and Daedalus touch will be a true next-gen app. This is neither a port of existing Mac OS X software, nor are we shoehorning current desktop metaphors onto a touch-enabled interface.

From our perspective, “built from the ground up for iPad” should not mean “we used Xcode, Interface Builder, and targeted 1024×786″. Instead, it should mean we leveraged the iPad’s new and ground-breaking ways of interaction to create a product that would, or rather *could* not work on a different device.

And that it should rock.

And so we’re leveraging ALL of the iPad’s special features. And by “all” we do mean all. See, the gyrometer will control the insertion point and selection. GPS-enabled devices (iPad G3) will offer social network interaction with other Daedalus users in the vicinity.

Just joking.

But it will rock.
And we just can’t wait til you guys get your hands on this thing.

Any ETA? No. But it’s close.
Beta? Calm down, willya…


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