Posts Tagged ‘iPad’

Daedalus Touch 1.2: Markdown, ePub and iOS5

October 26th, 2011

Daedalus Touch iPad ePub Export iBooks

So, there it is: Daedalus Touch 1.2 — available now at every iTunes App Store known to man. Only on iPad. Only on iOS5.

This is the second feature-update we’ve put out since the original release. We’ve added lots of stuff, but the two most prominent new features are Markdown support and ePub export. So allow me to elaborate on these a bit.

First off, we’ve added Markdown as an export option, available if you export to PDF or ePub. You can choose it by switching the “style” setting from “none” to, well… Markdown. We support most of Markdown’s syntax: Six levels of headers, ordered and unordered lists, links, emphasis, code, block quotes, line breaks, you name it.

There’s no support for images, as Daedalus can’t handle images and iOS won’t let you access anything outside of an app’s own space. There’s also neither support for tables nor for nested lists or nested block quotes within nested lists of block quotes. More on that in another post.

Then again, you’ll be pleased to know that we now *do* support all kinds of special file.extensions. So if you’re in the camp of .mdown or .md, we got you covered — during import, synching and export.


Daedalus Touch 1.1 released on App Store, iPads across the world cheer in joyful anticipation

August 12th, 2011

Just a quick heads up regarding Daedalus Touch 1.1: It’s live now, you can go and grab it via the usual channels. We’re extremely proud of some of the stuff we packed into this update, even though most of it was user feedback anyway. ;)

So, thanks for your ongoing support, and happy writing.
Next up: “Back to the Mac…”

Treat yourself to some Daedalus Touch teaser trailers

July 30th, 2011

In case you missed these on Twitter, and as a filler for these hot summer days of stone-cold impatience: We tinkered-ly rush-produced three teaser trailers for Daedalus Touch 1.1 — yeah, had some childish fun in iMovie. You can also check them out on Youtube.

#1: “Whatthe?!?”
#2: “Wanna!”
#3: “Work!”

Youtube Channel: soulmentv

As for release date, timing, etc.: We’re currently waiting for the final pieces of localization to come in, which we then need to double-check, and after that we can finally submit to Apple. Sorry for the delay, we’re as eagerly awaiting release as you do, trust me.


UPDATE: This is really hard… [Daedalus Touch]

May 25th, 2011

This is soooooo very embarrassing…

UPDATE: Version 1.0.2 has been approved by Apple and should already be on the App Store. Big, big thanks to the review team for the speedy turnaround.

This post should’ve been a celebration. Instead it’s a warning: For the time being, please *DON’T* download Daedalus Touch from the iTunes App Store.

Yeah, it’s released, and yeah, we’re quite happy, but we have identified a severe bug which causes the app to crash. If you have 1.0 installed, please refrain from updating to 1.0.1 and wait till the next update is approved by Apple.

We’re awfully sorry and are banging our heads on various tables. If you’re affected by this bug, please accept our apologies and be assured that we’re trying everything we can to get a fully-funtional version up again.

Thanks for your patience and ongoing support.

PS: For up-to-date news and infos, please follow us on Twitter. It’s the first place where we’ll announce updates.

[UPDATE] Daedalus (kind of) private beta

May 4th, 2011

Update: Beta application closed, enough testers on board. We’ll send out how-tos at the end of the week. Thanks everybody for your interest. :)

We’re pretty excited, to say the least, to finally (no, really) announce the more or less private beta program for Daedalus touch. If you’re in possession of one of Apple’s larger touchscreen devices and are interested in getting your hands on our latest creation, plus if you’re not afraid of crashes and quirks and maybe even have a Dropbox account and/or are a MobileMe user — head on over to the private beta application form, fill it out and… get in!

We’ll then get back to you later this week with instructions on how to obtain the beta and such.

A note on the “private” in this beta: Given the current App Store limitations, we can only have a small number of beta participants. So while the form is currently open to everybody (no invites or such), we’ll close it once we’ve reached a certain number of applicants. We’ll also try to ensure device parity, so that we get an evenly distributed amount of iPad 1 and iPad 2 users, so your chances are… dunno what your chances are, to be honest. ;)

Whatever, have fun.

Daedalus’ font & color settings

November 29th, 2010

Daedalus touch look & feel settings

There you go.

“Sepia” will just change the background color to a bit of, well, sepia tone, while the “dark” setting will actually get you a light grey on almost-black, which is perfect for writing really long sentences in the, uhm, dark, yeah.

What’s taking us so long?

November 18th, 2010

waiting for daedalus touch

Some may wonder why we haven’t updated the blog with info about Daedalus touch, or why we stil haven’t announced a release date yet.

The reason is simple: We’re aiming for very high ground. And we’re not just creating another for writers here. There are no blueprints for what we do, no interface samples to draw from, no similar apps already in the AppStore.

A lot of what we’re doing involves lots and lots of research, user testing, trial and error. We’re charting new ground — which sometimes means leaving it again.

During the last couple of weeks we worked harder than we ever had to, all in order to implement concepts that didn’t work out, or stuff you won’t even notice was hard to pull off. iOS development is fun, but the restrictions are immense, especially when chosing to leave the throtten paths.

As an example, we wanted to go for the “less-buttoned interface”. We wanted to hide buttons as much as possible, creating an always-fullscreen writing experience. We had four buttons, one in each corner of the screen, and they would fade in and out based on certain actions of the user.

We implemented it, ran with it for some time.
Then we ditched it.

It just didn’t work, as we couldn’t create a consistent experience, and the usability troubles weren’t worth the benefits. So as much as we had loved to go for that ideal of a pure, blank, all-text interface — we’ll just use a standard top-of-the-screen button bar now.

Or Daedalus’ search system. You’ll just use it and take it for granted, and the countless hours that went into it, the cursing, the sweat, the sheer anger at that stubborn touchscreen device that wouldn’t do as we told it, the rewrites, the now-useless first, second, third version of code — you won’t see that.

That’s good and all, ’cause if you don’t notice that work, it means we managed to get it right. Just know that we’re working our asses off here to produce a great user experience, and to ensure the kind of quality you’ve come to expect from us and from iPad apps in general.

Bottom line: If you hoped for a November release, just in time for NaNoWriMo or such, you already know you’ve been out of luck. We’re done with the editor and basic file mangement/organization. We’re also done with search and settings. We’re missing sync, folder mangement, export and some bonus stuff I can’t talk abnout.

We hope to have a beta ready by year’s end.

Some stuff I’m working on…

September 29th, 2010

Styles menu Daedalus touch

Messing around with UIMenuController.

Tapping on “Style…” would bring up several styling options for the selected text. Either plain RTF styles, such as “bold/italic/underline”, or semantic styles such as “emphasize”. It could also host text insertions; think of tags, which would be inserted before/after the selection.

These options could either be shown in the current menu (replacing cut/copy/paste/etc.) or in a larger popover which still points to the selection. The first option being much more direct, if pretty limited. The second option could hold more options and could go WYSIWYG on the selection. It could even hold the basic format palette of B/U/I, text alignment, lists/intendation. It might break in landscape, though, and the initial menu might get awfully long in certain languages.

Other caveats/questions: Would it act as a switch (undo “bold” when already bold), would it be fixed styles (or would the user need to customize the available options), would it work on a selection of zero (just the insertion point), would it allow paragraph-based styling (headline) and so on.

But I like the idea, as it would allow text manipulation without having a button bar visible. It would also be much more direct: manipulations would happen in visible context and would thus be seperate from nav-bar buttons (which might then only manipulate global options such as view, spell-check on/off etc.). Dunno, but it could well hold a basic set of markdown tags… hm.

Please note that this is filed under Research & Development, so don’t expect to find it in any shipping product. :)

Some info about Daedalus touch, in no particular order

September 12th, 2010

Daedalus touch iPad

Thought I’d share some stuff.
List style.
Hope it answers a few pending questions.
I’ll start with creative direction:

  • We will target the iPad as a fully fledged platform. This is not a mobile Mac, nor is it a mere extension of a desktop computer. It’s a device that holds its own. We will therefore treat Daedalus touch as a fully fledged, standalone app. This will go full circle: write – revise – submit. You’ll be able to create long (and longer) texts as well as snippets, so you might very well create your next novel with this, but you might also just use it as a notebook.
  • Some limitations apply. One: Daedalus will not feature any kind of style engine. No RTF, no semantic/syntax coloring, nothing. So there’s no highlights, no italics, no headlines, no lists, no quotes, no annotations, nothing. Blame Apple.
  • Two: For the time being, there will only be a single layer of content. No comments, no attachments, no footnotes, so this will not be Ulysses mobile HD. And there won’t be a scribbling/drawing or hand writing layer either. So if you’re looking for a rich environment with embedded/attached media or extensive support for metadata, you’ll have to look elsewhere.
  • Three: There will be no such thing as folders. No folders, no nested folders, no smart folders. There will be something akin to projects, and each such “project” may hold an infinite amount of what you could call documents. Initially, these “documents” will be sorted by creation date, though users may freely rearrange their documents. Version 1.0 will not allow for the movement of documents between projects (other than copy and paste).
  • (more…)

Hey folks, marvel at the first ever Daedalus touch screenshot!

September 9th, 2010

Introducing Daedalus touch for iPad

Ok, ok, it’s only a portion of a screenshot, but you get the picture. This is what text editing will look like, and apart from feeling awfully funny, hehe, we’ll use this as a starting point for upcoming screens. We’ll build from here, so to say. It’s a conceptual… thing, you know; fits with the underlying philosophy of the app. Can’t say more, don’t want to spoil too much.

Insider: Form follows forums from froums.
Thanks for watching.