Posts Tagged ‘iPad’

Announcing Daedalus touch

August 30th, 2010

Daedalus Touch Text Editor for iPad

Today’s the day! We’re announcing a new project: Daedalus touch — a cutting-edge writing environment for the iPad.

“Woah”, you say, “wait wait!!!”

Will it sync to Ulysses? No.
Will it have any desktop counterpart? No.
Will it, like… compete with Pages? We hope so, yes.
Will it allow embedding of photos? No.
Will it at least allow RTF? Hahaha, no, hehe.
Will it have semantic editing? No.
Will it have a fullscreen view? Uhm… sort of, yes. Or rather… no.
So it’s just a basic text editor, right? Right. But.
Will it have notepads and metadata? No.
Will it have folders, and collections and filters? Not… really.
Will it be a Wiki of some sorts, linking pages? No.
Then how will it be different from Notes? For starters: a legible font, no leather case.
And how will it compete with Pages? It’ll be for writers, not for designers.
And how will it be different from other text apps in the AppStore? A beautiful, clean and simple interface, specifically designed for the iPad.
That’s about it? No.
What’s that cutting-edge bit? You’ll see.
Anything else you want to share? Yeah.

After the AppStore/API desaster that was Ulysses mobile, we were close to giving up on iOS development, at least as far as text editors were concerned. That was until we got our hands on the iPad.

Skeptical at first, it quickly became clear that this is not just a “touchscreen-laptop without a keyboard”, but a true next-gen device, a class of its own. Not only in terms of tech specs, but more so in terms of philosophy and interaction — the whole experience.

For example, on the iPad we’re not watching movies on an LCD; we’re holding the movies in our hands. We’re no longer surfing the web; we’re touching it. It’s about direct manipulation and the removal of abstraction layers. And, of course, it’s about being permanetly connected, always online.

The iPad is a next-gen device, and Daedalus touch will be a true next-gen app. This is neither a port of existing Mac OS X software, nor are we shoehorning current desktop metaphors onto a touch-enabled interface.

From our perspective, “built from the ground up for iPad” should not mean “we used Xcode, Interface Builder, and targeted 1024×786″. Instead, it should mean we leveraged the iPad’s new and ground-breaking ways of interaction to create a product that would, or rather *could* not work on a different device.

And that it should rock.

And so we’re leveraging ALL of the iPad’s special features. And by “all” we do mean all. See, the gyrometer will control the insertion point and selection. GPS-enabled devices (iPad G3) will offer social network interaction with other Daedalus users in the vicinity.

Just joking.

But it will rock.
And we just can’t wait til you guys get your hands on this thing.

Any ETA? No. But it’s close.
Beta? Calm down, willya…


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